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Career | Demo Reel | Level Design


My passion for games began at a very young; green and black monitors and 3.5in floppy discs were big. Shortly after my first introduction Lucas Art's western spaghetti shooter: Outlaws I found the tools to alter and change the games I loved. - Here I learned basic level&game editing tools and began to create unique worlds for single player and multiplayer fun.

I attended the Art Institue of California - San Franscico, graduated with a Bachelors Degree in Game Art and Design in 2008, and was hired immediately after by Zynga Games Inc.

Today I continue to work as a Game and Level Designer with Zynga to deliver some of the biggest and most engaging Social Games of the time.