My passion for games began at a very young; green and black monitors and 3.5in floppy discs were big. Shortly after my first introduction Lucas Art's western spaghetti shooter: Outlaws I found the tools to alter and change the games I loved. - Here I learned basic level&game editing tools and began to create unique worlds for single player and multiplayer fun.
I attended the Art Institue of California - San Franscico, graduated with a Bachelors Degree in Game Art and Design in 2008, and was hired immediately after by Zynga Games Inc.
Today I continue to work as a Game and Level Designer with Zynga to deliver some of the biggest and most engaging Social Games of the time.
Guild of Heroes - Level Design / Technical Art / Tuning
Cafe World - Game Design / Technical Art / Tuning
Treasure Isle - Content Creative & Level Design
CityVille - Content Creative & Technical Design